

A lot of maps are apt to give you three-to-five branching paths, but you have no idea how far each one goes until you explore it in its fullest you might arbitrarily pick one of them and eventually find yourself on the complete opposite side of the level needing an item you presumably would've found in one of the other paths if you'd gone that way first, instead, which can lead to a lot of backtracking and niggling doubt about what you may have missed. It felt almost impossible to keep track of where I was I spent over two hours doing what probably could be accomplished in 30 minutes, if you know what you're doing, because I was so lost that I was literally walking in circles. The sixth mission, when you infiltrate the local thieves' guild, takes place largely underground and has you navigating dozens of similar-looking, cramped tunnels and sewer systems that all lead to different areas and never let you see more than a few yards ahead of yourself at any given moment.

Being able to jump and climb freely offers you so much freedom to explore off the beaten path, and the inclusion of rope arrows gets you thinking even further outside the box.Īlthough many of the maps are impressively large and complex, some of them feel needlessly massive and convoluted. Exploration rewards curiosity and tempts you to poke your nose everywhere you can.
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In most cases, these secrets feel pretty natural they don't stand out or call attention to themselves like in other games that want you to realize "hey, this is a secret area." If you're exploring a dilapidated ruin and see a crack in the wall, you might think nothing of it, but if you peer closer, you might just realize you can stick your arm through and grab a couple extra water arrows. It's here where the level design impresses most, because there are a ton of hidden nuances to discover, from secret rooms that can only be accessed if you notice that a section of a wall looks slightly different, or if you do something completely unexpected like crawling inside of a fireplace. Completing each of the "steal as much stuff as possible" objectives requires you to explore every inch of the maps, particularly on higher difficulties where you're expected to steal a higher value of stuff.
